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About the Project

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Background

Equipping young Europeans with the right skills has been reaffirmed by the 2016 Council Resolution on ‘A New Skills Agenda for an Inclusive and Competitive’ Europe which stated that skills are a pathway to employability and prosperity. However, skills gaps and mismatches are striking, 40% of employers cannot find people with the skills they need, whereas students leave E&T without being sufficiently prepared to enter the labour market. The advent of Industry 4.0 will only make things worse in this regard unless the educational system reacts.

Aims and Benefits

Enhance creativity, motor skills, problem-solving, self-direction, collaboration, and other life skills

Through reading, writing, maths, and instil business principles and STEM knowledge.

Improve digital skills of teachers

Prepare them for the advent of IoT, Industry 4.0 and game based learning.

Promote important K-12 concepts

Allow school teachers and students discover programming, electronics and robotics through the use of a retro-gaming console and hands-on educational games.

Innovation

Promoting open & innovative practices, training & tools

The project will come up with the following tangible results:

  1. Teachers Guide
  2. Training Modules
  3. Learning Motivational Environment
  4. DIY Electronics Kits
  5. RETROSTEM Academy